A downloadable game for Windows

RIFT 14 is a reality bending platformer built around the concept of revealing the unseen. In the game you use light and proximity to reveal jump zones within a relaxing natural landscape.

Built over 6 days for the 2018 UE4 mega jam. I totally didn't waste an entire day just on the portal alone :)

Logitech light sync compatible.

There's a total of 10-15 minutes game-play if you're a beginner, and I can speed run it in about eight minutes.

StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorliamdm
GenrePlatformer

Download

Download
RIFT 14 (zip) 1 GB
Version 1 Nov 15, 2018

Install instructions

Build is tested for Windows x64 and performs fine when I tested on a GTX1060, anything less may get a bit choppy

Comments

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By the end I was squinting at the screen. Major agility course. Good game! Not my usual style.

This game is really cool!  The atmosphere was really well done!  The tutorial for how to play was also really well explained to.  When playing the game it was fun but was also pretty hard to :)  I still enjoyed the game alot! 

TOUGH SPACEBAR

Thanks so much to the developers for allowing me to play this game. It was tough as nails at points, but well worth the challenge!
(-1)

So, I really enjoyed the concept behind this, but the execution ended up being a little frustrating. I think it is solely because of the draw distance of many of the platforms. The core mechanics work pretty well most of the time and adding the fluid movement and air control makes for a pretty solid platformer. However, when it comes to the flow of the game and the movement through it, it all ends up being very stop and start. There were a lot of times I felt as if I was relying entirely on leaps of faith in order to just figure out where I was supposed to be going. This led to a gameplay flow leaning heavily on the side of trial and error rather than a smooth flow of forward momentum. And most of that felt as if it were because of the rather short distance you need to be from a platform for it to come into view. Many times I even missed turns completely because I didn't know to look at a 90 degrees from my current path. I was in love with the somewhat mixed real and abstract art style and thought the music made for a very relaxing atmosphere, but it ended up conflicting with the frustrations I was feeling in the core gameplay. Increasing the draw distance alone may be enough of a fix, in my opinion, but I still think it's pretty damn cool overall! Especially the rift itself!